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THE TEAM
Teams will be made up of 6-10 players. 6 players will compete on a side. Co-ed league has to have 3 guys/3 girls on the court at the beginning of the game. Substitutes may enter the game only during timeouts or in the case of injury. Officials must be notified of any substitution changes.
THE COURT
The court that will be used is a standard size volleyball court (60’x30’). The centerline represents the team’s boundary line and is also used for the placement of the dodgeballs at the beginning of the game.
BOUNDARIES
All players must remain within the boundary lines during the game. Players may only leave the boundaries to retrieve stray balls. The player can only leave through their END-LINE. They must also return through their end-line. Any player that steps out on the side-line will be considered “OUT”. Balls may be handed to teammates only if the person receiving the ball is completely within their team’s field boundary. Players may not be handed a ball while standing out of bounds. Players may not have any part of their body contact the playing surface on or over a side line. Players cannot leave the playing field(side-line or end-line) to avoid being hit by, or attempt to catch, a ball.
THE EQUIPMENT
The official ball used in tournament and league play will be an 8" rubber-coated foam ball. Six balls per court will be used.
THE GAME
The object of the game is to eliminate all opposing players by getting them “OUT”.
This may be done by:
1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
*If a player ducks or takes a position with their head below where their shoulders would normally be when standing, i.e. crouching, sitting, diving, laying, and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is considered legal.
2. Catching a LIVE ball thrown by your opponent before it touches the ground.
3. Causing an opponent to drop a held ball.
4. An opposing player stepping out of bounds.
LIVE BALL= A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)
A player may block a thrown ball with a ball being held, as long as the holder does not lose control of the held ball.
*The held ball does not need to strike the ground to cause the holder to be out. It only needs to be knocked loose of the holder’s grip. Even if the player catches his ball before it strikes the ground, he/she will be considered out.
A live ball deflecting off the body of Player “A” remains live only to player “A”. If “A” legally catches the ball, the thrower is out. Teammates of “A” may not legally catch the deflected ball. Touching of the deflected ball by another player causes it to become dead.
TIMING AND WINNING A GAME
A 5-minute time limit has been established for each contest. If neither team has been eliminated at the end of the 5 minutes, the team with the greater number of players remaining will be declared the winner. In the case of an equal number of players remaining after regulation, a sudden-death overtime period will be played.
TIME-OUTS & SUBSTITUTIONS
Each team will be allowed one 30 second timeout per game. At this time a team may substitute players into the game. Make sure an official is aware of the substitution.
THE OPENING RUSH
Matches will begin with a coin flip. The team winning the coin flip will have choice of sides to begin the match. Teams will alternate sides following each game. Game begins by placing the dodgeballs along the center line. There are three balls placed on one side of the center hash and three on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. Teams may only retrieve the three balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown. Players can either run it back themselves to the attack-line or they may throw it back to a teammate.
5-SECOND VIOLATION
In order to reduce stalling, a violation will be called if a team in the lead controls all six balls on their side of the court for more than 5 seconds. The team in the lead must make an effort to get at least one ball across the attack line and into the opponent’s backcourt. If this is not done within 5 seconds, then officials will call a “5-second violation”.
DECLARING THE WINNER
The first team to legally eliminate all opposing players will be declared the winner. If neither team has been eliminated at the end of regulation, the team with the greater number of remaining players will be declared the winner. If an equal number of players remain after regulation play, overtime will be played.