Program Options

"You can learn more about a person in an hour of play than in a year of conversation." - Plato

The Superior Challenge Ropes Course offers a variety of programs to meet your group's needs and goals.

With a high course, a low course, and group initiatives and games available, the Superior Challenge Ropes Course has something for everyone. Over 23 elements throughout the courses ensure a unique and challenging yet successful experience for participants.

Program options are available for participants of all ages, ability levels, time constraints and physical/cognitive limitations.

Each option includes discussion and debriefing throughout to allow for reflection and application.

Group Development Initiatives

Participants can expect a variety of initiative problems, games and group challenges designed to get group members working together more effectively and to get to know each other better. All activities are on the ground and promote communication, problem solving and teamwork.

Custom Experience

Not sure exactly what program you're looking for? Let us design a custom experience that will meet your group's needs. Contact the Campus Recreation Office to design a custom experience.

Low Course

Participants establish goals and expectations before engaging in group games and cooperative interaction challenges, which increase in difficulty on the low course elements.

Lows and Initiative Activities: 1-2 hours

Half Day Activities: 3-4 hours

Full Day Activities: 4-7 hours

Low Course elements include:

  • Flying Squirrel - A participant in a full body harness is attached to one end of a rope and a group of 8+ people are attached to the other end (the center of the rope is connected to a pulley system 30 ft above the participants). The participant and the group run in opposite directions, hoisting the participant into the air, simulating a flying squirrel. The element breaks down fears and improves teamwork.
  • Giants Ladder - Two participants work together to climb rungs that are increasingly spaced apart on a free hanging "giant ladder." Group members improve critical thinking skills, develop trust, and enhance communication.
  • Pamper Pole - The participant climbs to the top of a pole and then leaps off the top in an attempt to touch a hanging buoy. This element is ideal for breaking down fears and developing trust in group members.
  • Mohawk Walk - Participants traverse the length of several cables as a group, gaining patience, enhancing communication skills, and improving critical thinking skills.
  • Nitro Crossing - One at a time participants use a rope to cross the "canyon" and attempt to land in a designated area. Participants must develop a strategy and work together to get everyone across.
  • Nitro Slide - Participants glide over a "canyon" via a "trolley" which is connected to a cable above them. Participants work together to strategize how to get the entire group across the "canyon" since only a few people may ride the "trolley" at one time.
  • Spider's Web - A "spider's web" of crisscrossing rope separates participants from getting to the other side of the element. Participants devise a plan to get all participants through the web without touching the rope.
  • The Wall - The objective of this element is to get an entire group up and over the 12 foot wall safely. Group members overcome fears, develop physical/emotional trust, and improve communication.
  • Triangle Tension Traverse - Group members traverse three cables in a triangular formation without touching the ground. This element is ideal for improving group cohesion by supporting and encouraging each other.
  • Whale Watch - Group members get onto a teetering platform and figure out how to balance it. This element emphasizes the importance of communication, patience and teamwork.
  • Wild Woozy - Two people traverse two progressively widening cables as far as they can without falling. This element is excellent for improving communication and building trust.
  • Zig-Zag - Participants traverse a series of posts using boards varying in length. Groups gain critical thinking skills and improve communication by problem solving how to navigate from one end of the element to the other.

High Course

Participants engage in group games, ground school orientation, and physical and mental challenges on high course elements. To exit, participants choose to either repel off one of the tall towers or to zip-line over 400 feet.

Half Day Activities: 3-4 hours

Full Day Activities: 4-7 hours

High Course elements include:

  • Boson Chairs - Participants walk along free hanging boards connected to ropes above their heads. This element is designed to build confidence and improve coordination and agility.
  • Burma Bridge - The element consists of 3 cables: 1 cable for a participant to walk on and 2 separate cables to hold on to. This element is designed to be physically and mentally easier and help build self-esteem.
  • Cargo Net - Participants scale the progressively inclining 35 foot high cargo net to reach the top of the high course. This element is designed to conquer fears and build confidence.
  • Double Catwalk - This element consists of 2 horizontal parallel poles, designed to build self-esteem in participants and improve confidence.
  • Double Dip - Participants traverse a cable while holding onto 2 drooping ropes, improving coordination and building confidence as they cross this element.
  • Floating Islands - Participants step on "islands" in a straight line or use the "islands" on either side. This element is designed for multiple people to cross at the same time and is an excellent way to build trust, group cohesion, and improve communication skills.
  • Hour Glass - This element consists of two ropes that form an "X" and one rope between them and is designed to help participants conquer fears and overcome personal limitations.
  • Multi-vine Traverse - Using only the hanging "vines", participants must cross on a foot cable. This element is great for an individual or partnership challenge and is ideal for building trust and improving communication between two people.
  • Pirates Crossing - Participants cross this element on a foot cable while holding onto two crisscrossing ropes. This element is designed to help build self-esteem and improve confidence.
  • Swinging Log - Participants cross a free-hanging log without the assistance of hand-holds to gain confidence.
  • Swinging Steps - Participants step on "swinging steps" to improve coordination and build confidence.
  • Zip Line - Participants exit the high course on an exhilarating trip down the zip line. This element is ideal for building trust and confidence, as well as conquering fears.